20 August 2025
Let’s face it: fighting games are not exactly the most welcoming genre for newcomers. The moment you boot up a fighting game, it’s like being thrust into a foreign language class where everyone else is fluent, and you’re struggling to figure out if you can even say “hello” properly. The combos, the frame data, the “neutral” (seriously, what even is that?)—let’s not even get started on teching throws. So, what can developers do to ensure that more people stick around beyond button mashing? A great tutorial, that’s what. But what actually makes a fighting game tutorial great? Well, buckle up, because we’re about to dive in and throw some punches at this topic (pun intended).
A good fighting game tutorial needs to hold your hand—but not in an overly patronizing way. Think of it as walking a toddler across the street. You guide them step-by-step, but you don’t shove them into oncoming traffic and yell, “Good luck!” Start with the absolute basics: moving your character, throwing a punch, blocking. Baby steps, people!
A solid tutorial starts with the simplest mechanics and builds logically from there. Teach movement first, because, uh, what’s the point of knowing combos if I can’t even walk toward my opponent without looking like I’m doing an interpretive dance? Then introduce basic attacks, blocking, and other foundational skills before moving into the nitty-gritty stuff.
Great tutorials are interactive. They let the player try things out in a controlled environment. Show them how to execute a move, then let them practice it. And for the love of all that’s gaming, give feedback! If I mess up a move, don’t just leave me hanging like, “Welp, sucks to be you.” Tell me what I did wrong and how to fix it. It’s not rocket science—it’s basic teaching.
A great fighting game tutorial doesn’t just teach you the how—it teaches you the when and why. For example, don’t just show me how to block; explain when I should block and why it’s better than spamming attacks like a caffeinated toddler. Give me scenarios. If I understand how a skill applies to real gameplay, I’m way more likely to use it.
For example, instead of saying, “This move has invincibility frames on startup,” try, “This attack makes you untouchable when you first throw it out, so go ahead and swing like you mean it.” See the difference? One sounds like a lecture; the other sounds like your cool friend giving you a heads-up.
Think of it like teaching someone to drive. You don’t start by handing them the keys to a race car and saying, “Alright, now hit 200 MPH on this winding mountain road.” No, you start in an empty parking lot and go from there. Fighting game tutorials should do the same—start slow and build over time.
You know what’s even better? Letting advanced players access the tutorial, too. Maybe your newb self ignored the frame data section because it sounded like math homework, but now that you’re a few weeks in, you’re curious about it. A good tutorial is always there for you, like that one patient friend who’s willing to explain how taxes work for the fifth time.
Take “Guilty Gear Strive” as an example. Its tutorial has this cheeky little touch where it acknowledges your mistakes without making you feel like a complete failure. It’s fun, it’s engaging, and it keeps you hooked. Your tutorial doesn’t have to be dry and technical—it’s okay to have a little fun with it. Who knew?
Bonus points if the sparring mode includes customizable settings. Let players practice specific scenarios, like punishing an opponent’s whiffed attack or defending against an aggressive rushdown. The more tailored the practice, the better prepared players will feel when they hop into actual matches.
Did I finally nail that quarter-circle forward motion? Give me a badge or something! Did I complete all the tutorial lessons? Throw in a bonus character color or a funny title like “Combo Baby.” These small rewards can make the experience feel worth it—even when we’re fumbling through mechanics like we’ve never seen a controller before.
But remember: Don’t overwhelm them. Keep the advanced lessons optional and separate from the beginner tutorials. That way, players can tackle them at their own pace, without feeling like they’re being thrown to the wolves.
At the end of the day, a fighting game tutorial isn’t just about teaching; it’s about making players feel like they can learn, even if they’re starting from absolute zero. Because let’s be real: the goal isn’t to make players perfect—it’s to make them stick around long enough to throw that first satisfying fireball. And really, isn’t that what fighting games are all about?
all images in this post were generated using AI tools
Category:
Fighting GamesAuthor:
Audrey McGhee
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1 comments
Darrow McGonagle
A great fighting game tutorial immerses beginners in the mechanics while fostering a sense of mastery. It should balance clear guidance with opportunities for experimentation, encouraging players to embrace failure as a stepping stone to skill, depth, and their personal journey in combat.
August 27, 2025 at 4:52 AM
Audrey McGhee
Thank you for your insightful comment! I completely agree that a well-crafted tutorial should balance guidance with experimentation, helping beginners feel confident and engaged as they develop their skills.