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Epic announces Unreal Engine 6, which will run the ‘next era’ of Rocket League

May 25, 2026 - 19:17

Epic announces Unreal Engine 6, which will run the ‘next era’ of Rocket League

The next generation of Rocket League is officially on the horizon. During the Rocket League Championship Series Paris Major in France, Epic Games and Psyonix confirmed that a new version of the vehicular soccer title is in development, built entirely on the upcoming Unreal Engine 6. The announcement marks a major leap forward for the franchise, which has largely operated on the same core technology since its original release in 2015.

While specific details remain scarce, the reveal suggests that Unreal Engine 6 will deliver significantly improved physics, lighting, and visual fidelity. The developers hinted at more realistic car reflections, dynamic weather effects, and smoother performance at higher frame rates. However, the biggest question for the competitive community is whether the core handling and ball physics will remain untouched. Psyonix has historically been cautious about changing the feel of the game, as even minor tweaks can disrupt high-level play.

The announcement was met with a mix of excitement and skepticism from fans in attendance. Some worry that a full engine overhaul could lead to compatibility issues with existing custom maps and training modes. Others are eager to see how the new engine will handle larger arenas or new game modes. Epic did not provide a release window for either Unreal Engine 6 or the new Rocket League, but the Paris Major reveal signals that development is well underway. For now, players will have to wait and see if the next era truly begins with a fresh coat of digital paint.


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